Doesn't feel non-euclidean at least at the start, but an interesting game. Was unlucky when I didn't notice the pentagons start and was fighting the trails all the time, so I would suggest maybe better ensuring that new enemies always spawn onscreen?
May then also be able to make the game world infinite (or toroidal maybe, which for this game will be rather similar but makes it a bit easier to find stuff)?
Also a bit weird that the game world is sort of just a rectangle but you can move outside, your projectile orb can not. Making the world toroidal would of course fix that.
Hey there, thanks for the feedback and sorry to be a bit long on the answer ^^
It’s true i should probably remove the non-euclidian tag as it was mostly kind of a private joke :D
For the other things, you’re totally right about the elements being hard to find if you move from start position (where litteraly everything spawns, as i did not do anything based on player position as far as waves are concerned), and your solution looks like a good one.
I might come back to it when i get some time, would also do some balancing because the game is very hard in it’s actual state.
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Doesn't feel non-euclidean at least at the start, but an interesting game. Was unlucky when I didn't notice the pentagons start and was fighting the trails all the time, so I would suggest maybe better ensuring that new enemies always spawn onscreen?
May then also be able to make the game world infinite (or toroidal maybe, which for this game will be rather similar but makes it a bit easier to find stuff)?
Also a bit weird that the game world is sort of just a rectangle but you can move outside, your projectile orb can not. Making the world toroidal would of course fix that.
Hey there, thanks for the feedback and sorry to be a bit long on the answer ^^
It’s true i should probably remove the non-euclidian tag as it was mostly kind of a private joke :D
For the other things, you’re totally right about the elements being hard to find if you move from start position (where litteraly everything spawns, as i did not do anything based on player position as far as waves are concerned), and your solution looks like a good one.
I might come back to it when i get some time, would also do some balancing because the game is very hard in it’s actual state.
hard... but i got to level 5 and there were so many pentagons XD